Minggu, 25 November 2018

Free Ebook iOS 9 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics

Free Ebook iOS 9 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics

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iOS 9 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics

iOS 9 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics


iOS 9 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics


Free Ebook iOS 9 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics

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iOS 9 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics

About the Author

Matt Neuburg started programming computers in 1968, when he was 14 years old, as a member of a literally underground high school club, which met once a week to do timesharing on a bank of PDP-10s by way of primitive teletype machines. He also occasionally used Princeton University's IBM-360/67, but gave it up in frustration when one day he dropped his punch cards. He majored in Greek at Swarthmore College, and received his Ph.D. from Cornell University in 1981, writing his doctoral dissertation (about Aeschylus) on a mainframe. He proceeded to teach Classical languages, literature, and culture at many well-known institutions of higher learning, most of which now disavow knowledge of his existence, and to publish numerous scholarly articles unlikely to interest anyone. Meanwhile he obtained an Apple IIc and became hopelessly hooked on computers again, migrating to a Macintosh in 1990. He wrote some educational and utility freeware, became an early regular contributor to the online journal TidBITS, and in 1995 left academe to edit MacTech Magazine. He is also the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide. In August 1996 he became a freelancer, which means he has been looking for work ever since. He is the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide, both for O'Reilly & Associates.

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Product details

Paperback: 604 pages

Publisher: O'Reilly Media; 1 edition (October 12, 2015)

Language: English

ISBN-10: 1491936770

ISBN-13: 978-1491936771

Product Dimensions:

7 x 1.2 x 9.2 inches

Shipping Weight: 2.2 pounds (View shipping rates and policies)

Average Customer Review:

3.5 out of 5 stars

16 customer reviews

Amazon Best Sellers Rank:

#1,178,509 in Books (See Top 100 in Books)

Great book. It goes into Swift in the detail I want and it is comprehensive. I have to say that the chapters cover too much ground and the subject is way too dense for 100 page chapters. If Matt broke it up more it would be more readable. Having said that I have nothing but good to say about the book and it is a great investment for those of us looking to get hired in software development.

As others have mentioned, this is not a good book with which to learn IOS 9 Programming. It is more a reference to the language definition that goes into excruciating detail. If you are not an advanced programmer with a lot of experience in object oriented programming, stay away from this book.

Better as a reference book than a cover-to-cover study.

:)

I am an accomplished C and C++. While I found the author to be a bit wordy at times the depth that he went into and the way he used code examples to show the concepts was quite good. I would certainly recommend this book to anyone trying to pick up swift.

Great book and laying the foundational knowledge to Swift 2.0, i0S9 and Xcode 7. With so many paid online tutorials out there, it is really nice to dive into the details and understand the foundation of what certain code elements are and how they are constructed. 95 pages read and about 4 hours of spent so far and I can't wait for the iOS9 programming book to get released. It is really helpful to code the examples in Xcode Playground to see the examples run, especially as a beginner.

The author gave wrong information the beginning 5% of the book. It was about the private keyword placed in front of a function in a class. He doesn't understand what that keyword does. What he says contradicts what Apple's documentation for Swift says on Apple's developer website.

This book spends too much time and effort on what not to do. Makes it very confusing for a beginner.

iOS 9 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics PDF
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iOS 9 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics PDF

iOS 9 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics PDF

iOS 9 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics PDF
iOS 9 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics PDF

Minggu, 04 November 2018

Ebook Download The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make, by Thomas Willeford

Ebook Download The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make, by Thomas Willeford

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The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make, by Thomas Willeford

The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make, by Thomas Willeford


The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make, by Thomas Willeford


Ebook Download The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make, by Thomas Willeford

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The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make, by Thomas Willeford

About the Author

Thomas Willeford (aka Lord Archibald “Feathers” Featherstone), a Steampunk enthusiast, is an artist, mechanologist, inventor, and the proprietor of Brute Force Studios. He has been creating unique and beautiful corsets and all manner of striking Steampunk gadgetry for more than 20 years. Thomas is the author of the critically acclaimed Steampunk how-to book Steampunk Gear, Gadgets, and Gizmos (McGraw-Hill Professional). He and his products have been widely featured on television (MTV, BBC, Castle, and Oddities), online (Wired, Forbes, and Popular Mechanics), and in print (The Art of Steampunk, The Steampunk Bible, and Steampunk: An Illustrated History). Satisfied customers include musician Rick Springfield, director David Silverman (The Simpsons Movie), and actresses Patricia Tallman (Babylon 5) and Virginia Hey (Farscape). Thomas also contributed to the design of Alchemy Gothic’s “Empire Collection,” a line of Steampunk jewelry and accessories. Thomas’s artwork has been featured in numerous museum exhibitions worldwide, including Penn State’s “STEAMpunk!,” Dr. Grymm’s “Steampunk Bizarre,” the Charles River Museum of Industry and Innovation’s “Steampunk: Form and Function,” and the Ashmolean Museum of the History of Science at Oxford’s “Steampunk,” “20,000 Leagues” at Patriot Place, and “Mobilis in Mobili” at The Wooster Street Social Club (home of The Learning Channel’s NY Ink). His clockwork spider “Arachnae Mechanica” is currently housed in the Cosmopolitan Hotel in Las Vegas, Nevada. He is currently a consultant and prop master of the Steampunk television series, Bruce Boxleitner’s Lantern City. Phil Foglio is the coauthor, with Kaja Foglio, of the Hugo Award–winning Girl Genius graphic novel series and the novels Agatha H and the Airship City and Agatha H and the Clockwork Princess. Phil has been writing and drawing comics since the 1980s, with work that includes Buck Godot, the adaptation of MythAdventures, and work for DC and Marvel Comics.

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Product details

Paperback: 240 pages

Publisher: McGraw-Hill Education TAB; 1 edition (November 15, 2013)

Language: English

ISBN-10: 0071827803

ISBN-13: 978-0071827805

Product Dimensions:

4.2 x 0.6 x 6.9 inches

Shipping Weight: 1.2 pounds (View shipping rates and policies)

Average Customer Review:

4.6 out of 5 stars

47 customer reviews

Amazon Best Sellers Rank:

#358,599 in Books (See Top 100 in Books)

What a great, great book! I've been following Thomas' work for awhile. I've seen it on Castle, in League of S.T.E.A.M. videos and Abney Park videos. He does incredible work, but while I'm very smart, I'm not very handy....to say the least. I bought his first book and while it was chock filled with great ideas and explained how to do them, I didn't have the tools or the skillset to build any of the things, even the simple things in his book.THIS BOOK IS DIFFERENT. It's very simple projects that you can make with crafters foam, foam core boards, exacto knives, small things that cost just a few dollars at any crafts store and DUCT tape! That, I can do. One of the projects uses two liter bottles spray painted for jet packs. My daughters and I have started on these projects and found that we can start AND finish these projects. They're crazy good projects with step by step instructions, a storyline to go along with it and great illustrations by Phil Foglio.One of the projects shows you how to build a harness so that you can put steampunk wings or a rocket pack on it. Another project is steampunk wings. After completing the project, my daughters want to do NEW wings in pink and purple and other bright colors for non-steampunk projects. They're very excited about this. (While they love steampunk, unlike Daddy, they don't think *every* project needs to be steampunk).If you're new to steampunk and want to try your hand at building instead of just buying things, this is the BEST book out there. These projects are realistic, can be completed and really, really look great.I'd write more, but my daughters and I are going back to building something new now.

Having already purchased his previous book I was wondering how this book would be. It has projects aimed at either younger readers (teens or smart pre-teens) and/or adults with limited skills. (his previous book is more adult types of projects ... as far a skill sets) It is well worth the money and a valuable book in my collection. I've been collecting "parts" and one of these days will actually make something.Rather than work with real leather he shows a way to make imitation leather that is quite believable for projects that will not see heavy use. Instead of real rivets he shows you how to use paper fasteners to get the same effect. There are complete patterns in the back of the book to help you along, and (of course) complete instructions for the non-technical among us. Some of the projects will need to be re-sized if made for an adult.As a "starter book" for steampunk projects this is an ideal choice.

My wife and I are getting into the Steampunk culture. In fact, one of our granddaughters wants us to go to ComicCon with her this September, in costume of course. While we have picked up several different Steampunk books on costumes and accessories, this book focuses on the "Cheap but easy and still looks good" approach, concentrating on inexpensive supplies like cardboard, paint, glue and lots (and lots) of craft foam, and still getting a good looking product in the end. The fact that the Steampunk accessories are interwoven with a story just adds to the charm of the book. Not to mention I've long been a fan of Phil Foglio's Girl Genius online comic. If you like Steampunk (or want to find out if you like Steampunk), be sure to check it out.

Steampunk Adventurer's Guide is geared to a wide age range, which makes sense since Steampunk attracts a wide audience, including kids. The chapters are tied together with an adventure story (Phil Foglio is involved in that part) that draw you into an alternate history world based on steampower. You might think the projects wouldn't be of interest to adults, but you'd be wrong. It delves into making goggles, nerf gun conversion, armor, and much more -- all sorts of projects of interest to Steampunks of all ages -- but made accessible to younger minds as well as adults -- all without being dumbed down. This is an excellent introduction to the world of making.The discussion in Chapter 2 and various bits of commentary throughout the book on materials and tools are useful not for just Steampunk projects but could easily be applied to other types of projects. The instructions are clear and the hints invaluable. I've always appreciated people who were willing to explain not just how, but why.There's also some nifty stuff at the end of the book, like the measurements conversion table, as well as reading and viewing recommendations for folks who are new to Steampunk and would like to learn more about it. Definitely a worthy addition to the library!

I have to admit that when I first got this book I was disappointed by the choice of materials ( foam and adhesive tapes ) for the projects presented.I had previously bought Thomas Willefords "Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts" which features projects made mostly of metal, leather, etc.On reflection I found my initial assessment unfair as the two books are aimed at different age groups. "Steampunk Gear, Gadgets, and Gizmos" is written for an adult audience and the skills and tools required reflect that."The Steampunk Adventurers Guide" projects are tailored towards a much younger adventurer and would be great projects for a parent to build with their child.The book is written as a steampunk adventure story and the project instructions are inserted into the book whenever the young adventurers build the gadgets to help them in their quest.Nice book for the younger steampunk fan who likes to build stuff.

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The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make, by Thomas Willeford PDF
The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make, by Thomas Willeford PDF